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1. Ok, where did the Ghost Training Blog Go? - in EVE General Discussion [original thread]
If all you people just did what you always announced - buy a new game, leave eve, the forums, never come back - this place would be a lot more constructive.
- by Slave Runner - at 2008.10.14 17:47:00
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2. CCP [WTF] invisible threads fix the forum - in EVE General Discussion [original thread]
Large threads are removed from the index during moderation. This is nothing new.
- by Slave Runner - at 2008.10.14 17:45:00
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3. Live Dev Blog on Speed Balancing - Wednesday 8th October - in EVE Information Portal [original thread]
1. The devblog detailed how you plan to apply a broad nerf that will keep the relative effectiveness of the speed modules intact. Why isn't the same logic applied to stasis webifiers? How keeps the reduction of faction overdrives to tech 2 stats t...
- by Slave Runner - at 2008.10.06 20:42:00
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4. [Auction] O.R.E Harvest Implant Set - in Sell Orders [original thread]
Originally by: Chribba 1B As debatable as the starting bid might be, 740 isk per lp is pretty low.
- by Slave Runner - at 2008.09.02 19:22:00
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5. Remote Hull Reps - in Test Server Feedback [original thread]
Interesting. Everyone in favour oO
- by Slave Runner - at 2008.08.09 20:37:00
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6. Remote Hull Reps - in Test Server Feedback [original thread]
Somewhere in 0.0 sec, an alliance has a system claimed with sov 3 so they can put up a jumpbridge endpoint. There is only one tower in the system. Some other alliance comes along and reinforces the tower. When it gets out, a fierce battle happens...
- by Slave Runner - at 2008.08.08 11:53:00
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7. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Oh, and please revisit the Hyena. It only got 3 bonuses because the web range was so powerful (small signature is usually one of the matari racial flavours, not a bonus). And it's MWD bonus is now considered circumstantial, as it shall use ABs mor...
- by Slave Runner - at 2008.07.25 13:49:00
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8. LVL 4 maelstrom - in Missions & Complexes [original thread]
Edited by: Slave Runner on 20/07/2008 10:47:12 Edited by: Slave Runner on 20/07/2008 10:45:06 Erm, that booster doesn't permarun, with no skills at whatever level. You have to manage your tank manually and shoot the npcs fast enough to no...
- by Slave Runner - at 2008.07.20 10:44:00
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9. LVL 4 maelstrom - in Missions & Complexes [original thread]
I tend to avoid letting things that are big enough to warrant heavies come under my tracking.
- by Slave Runner - at 2008.07.20 06:24:00
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10. LVL 4 maelstrom - in Missions & Complexes [original thread]
8x 1200mm Scout/T2 1x XL Booster C-5L/T2 2x Shield Boost Amplifier T1/T2 2x Shield Hardener T2 (1/1 rat specific) 1x Invulnerability Field T2 3x Gyrostab T2 1x Tracking Enhancer T2 1x Capacitor Flux Coil T2 3x Capacitor Control Circuit I 5x Me...
- by Slave Runner - at 2008.07.20 02:11:00
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11. Nidhoggur - in Ships and Modules [original thread]
If you look at the remote-rep performance of 2x EANM II + DC II vs 3EANM, the 3 EANM gives some 10-20dps tanked more per capital remote rep over the DC II. The DC II, however, adds over 200k EHP more than the third EANM. You have to have a lot of...
- by Slave Runner - at 2008.07.19 19:43:00
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12. Sisi and Skills... Grrrrrrrrrrr! - in EVE General Discussion [original thread]
Originally by: Mithrantir Ob'lontra The point of the test server, i guess, is to give the possibility to players to try out setups and fittings which would cost them a lot in TQ. That's exactly not the purpose behind sisi, but a conveni...
- by Slave Runner - at 2008.06.13 18:18:00
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13. .5 standing requirement. Why? - in EVE General Discussion [original thread]
I find it hard to believe that Caldari Navy has no medical facilities on their stations. Your 9.51 standing should be plenty.
- by Slave Runner - at 2008.06.13 06:55:00
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14. Red Alliance Loses 3 Carriers - in EVE General Discussion [original thread]
Originally by: Patch86 RA losing any decisive battles to FW groups would be greatly enjoyed by the CAOD denizens, I assure you. The flames would be epic While this is true, 3 carriers isn't even pocket change for RA. I would even dare...
- by Slave Runner - at 2008.06.12 20:21:00
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15. [FW] The mission complexes issue - in Test Server Feedback [original thread]
Originally by: CCP Gangleri Mission rewards automatically adjust themselves acording to the average time taken to complete them. That is the theoretical optimal. The practical reality is that in lowsec they do not adjust as noone bother...
- by Slave Runner - at 2008.05.24 15:42:00
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16. Ideas to tie into ranks - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance for example, if a high ranked officer cyno's his Dred into high sec, and then attacks someone with it, then it should be dishonorable discharge time, -10 to your faction standings with minni republic and no acc...
- by Slave Runner - at 2008.05.24 09:52:00
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17. Activation Range on POS Batteries - in Player Features and Ideas Discussion [original thread]
Train starbase defense Management and control them manually. Problem solved.
- by Slave Runner - at 2008.05.18 12:08:00
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18. Heavy Interdictors are too ovepowered. - in EVE General Discussion [original thread]
New ships and modules are introduced and change the way the game is played. This has happened before, happens right now and will continue to happen in the future. We can argue about that all day long. The one flaw the Heavy Interdictor design ha...
- by Slave Runner - at 2008.05.18 02:41:00
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19. Matar in General - in Ships and Modules [original thread]
Originally by: Dristra Amarr still need to have the cap reduction "bonus" fixed (as in removed) Yeah, removed instead of built in as a third bonus would certainly be a fix.
- by Slave Runner - at 2008.05.16 11:17:00
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20. Stupid manufacturers and lack of an economy of scale - in EVE General Discussion [original thread]
/me votes for a purely industrial expansion There is so much to fix and improve, we need to get it some developer prime time. Oh and we need an 'Elite Mass Production' skill (rank 12-14) that gives +10 corporate POS slots per level. Adv Mass P...
- by Slave Runner - at 2008.05.15 00:01:00
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